Far Cry 6 – Review

So I just beat Far Cry 6, well that’s not true, I did this all last December. Because I’m awesome I completed the story and got the platinum trophy for it just to show off. I was really hesitant on playing another Far Cry game, especially if Ubisoft wasn’t going to change up the formula in some drastic way. I just felt like I was tired of the formula. I was tired of these styles of story and tired of running around a big open world where I had to collect shit every 15 feet. So what changed? I guess it started when I finally decided to go back to Far Cry New Dawn a little bit ago, I started it a long time ago on PC and just stopped completely. This time I decided that I’ll just skip all cutscenes and try to liberated the bases and complete the story, that’s it. I hated the story in 6 and New Dawn, so skipping the story made me appreciate the gameplay more. It made me realize that I do love the gunplay in these games, it feels good to snipe and headshot people in video games, who would have thought?

Best way to take out an anti aircraft gun, fly in with a wingsuit, switch to your parachute, pull out your NASA rocket launcher and blow it up from on high.

So that was the start, I then had to wait for a good enough sale to even consider getting this game. Ubisoft games always go on sale soon after release and we had black Friday coming up, so it was in one of those game hauls that I got this game. I picked it up for just 35$, not bad.

This game surprised me, a lot. The biggest surprise I had was that I actually liked the story. It’s not the greatest thing ever, but I didn’t skip the cutscenes when they happened. I guess I wanted to see where things went, even if I didn’t care about a good amount of the characters and their arcs. That was a big win for me, I get really tired of the villain’s in these games, they’re made out to be such legendary characters, like Vaas was ever this great character (he wasn’t). Or let’s look at Far Cry 5 and the whole religious cult aspect, that’s a trope I just can’t stand, I don’t want to hear people preaching in real life let alone a video game.

In Far Cry 6, you start out picking a gender for your character, of course I went with female. She’s a beautiful woman named Dany Rojas that has probably murdered over a thousand people, so she’s a bit of a mass murderer. Just try not to hold that against her. After that you start getting set up on the plot and what’s going on in this world, they give you a small island, which is actually big, for you to run around and get your bearings in. You get a taste of everything the game has to offer here. Your weapons start out pretty basic and you can craft parts to customize them, starting with cheap suppressors that stop working after a few shots.

I enjoyed the introductory area of the game, but then it breaks off into the meat of this chalupa, the big island. Here is where the freedom really kicks in. The main island is broken down into three major areas, that you’re free to roam between, with each group being lead by different resistance fighters. Your job is to go to each group, help them out, and try to convince them to join Libertad to take down the big bad guy, Anton Castillo. He’s basically using the population of the country as slave labor to grow and produce a cancer medication that is only found on this island.

The world of Far Cry 6

What I actually love about this game is something that I sort of hate about this game. Now that’s something intriguing! I feel like you’re hooked now, so let me explain. Maybe a third of my way into my playthrough I had a rifle that I added different modifications to, it had a nice suppressor on it, armor piercing rounds, things like that. (Check the pic below, it’s the gun pointing at the bulls balls.) I’d mess with the scope to try out different ranges, and I’d changed the ornament that hung off the side all the time, so that was fun. The hang up is that I loved this gun so much because of what it could do. I could literally scope out a compound and headshot enemies, killing each one in a single shot to the head. It was a click-delete tool. Having armor piercing rounds, which are very easy to unlock, equipped, meant that any of the higher ranking enemies would get all the armor blown off their head in one shot and the bullet would hit their dome. There was rarely a moment when an enemy would survive a clean shot to their head. Perhaps I just needed to up the difficulty level or something, but it felt so good so stop judging!

My favorite gun looking at sum bulls balls. nothing to see here.

It’s hard to really argue with the feeling you get from head shotting people with a rifle in a Far Cry game. I’d love to see a stat on how many headshot kills I got, the ratio must be insane. I would eventually equip a nice little handgun with a suppressor and use that as a backup. I don’t like that I was able to stick to my setup for so long, it carried me all the way to the end of the game. The only things I switched out were my explosive weapons, which were critical for destroying anti aircraft guns and helping with tanks. I’d also need to pull out my heavy machine gun to deal with the annoying ass helicopters.

Early into the game you’re given what’s called a Suprimo weapon, it was a big selling point in all the media leading up to release. It’s a big ass weapon that you have strapped to your back all the time. It can do various things like launch rockets or create an EMP depending on the model you have equipped. I only really used them in the beginning of the game, before I started using a six shot grenade launcher, after I got that I really had no desire to even try my Suprimo anymore. Again, maybe on a higher difficulty setting I’d need to rely on that more. It’s not a big knock to the game, just a weird inclusion considering how inconsequential it was is to my gameplay.

Graphics

The first thing I just have to talk about in regards to the presentation of this game is that there was so much screen tearing. I don’t think I’ve seen a game tear this much in a long time, especially on console. I was playing on PS5 and it felt like it was hitting a clean 60fps at all times, I really do think it’s a rendering error on the game engine and not because the console is struggling to keep up with the frames. A lot of people are reporting this issue on all the consoles so I don’t see why Ubisoft still hasn’t patched this out, it’s not a good look. (I wonder if the VRR update fixed this issue)

What is a good look though, is the way this game looks! It’s a really pretty looking game. The vistas stretch out as far as you can see, you can hop into a helicopter, fly all the way up, jump out and glide across the map and seamlessly land in a completely different area of the island and it all looks seamless. The guns are highly detailed, the character models all look really good, the animation quality is pretty good for a Ubisoft title. It did feel like a step-up from the last game and I can’t wait to see what a proper next generation Far Cry game will bring to the table.

It’s the final countdown!

Final Score 8.8

This is not a revolutionary title in open-world shooters, it’s not even a crazy take on the Far Cry formula, but it is an enjoyable experience that gives me hope towards the future of the series. I really did like this game, something I thought was not going to be possible due to burnout on the series. I liked the character I played as, I liked taking over bases, something anyone close to the series will understand. I actually felt a connection to the weapons I customized and used for hours on end. It would have been nice to not have a bunch of collection trophies, but I was able to use a guide and fast travel around the map to clean them up relatively quickly, which was a bonus of the next gen consoles. I wish the expansions for this game weren’t based on the villains’ of the old games, that just makes me not want to play them. I would think about playing this game on a harder difficulty in coop with my brother though, that could be really fun.

Supremo weapons and a butt.

Oh! One last thing, I nearly forgot. This game has no big drug hallucination scenes in it like all the prior games. That was something I was really tired of doing and was not looking forward to. Let’s fuck up the screen and have you fight invisible animals and shit while a disenchanted voice speaks to you, fuck that. I mean, there is one point that I remember where you do have to shoot at a ghost image of a person because you got a little poisoned, but it only lasted like 20 seconds and you just run through it all. So that’s an improvement we should mention.

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