Hot Shots Golf (PS1) – Review (kind of)

Growing up as an NES/Sega kid made me have some weird choices in the games I had as a kid. We got our Sega Genesis for Christmas and got to select from a range of games on the back of the box, getting one of them for free. I filed out the card, selecting a few games and ended up getting Pebble Beach Golf Links and played the shit out of it. I can’t say that it was my number one pick, but the whole family actually ended up liking it. The next golf game that I really ever got into would be Everybody’s Golf for the PS4, which I loved playing. So it was pretty interesting to go back to the game that started out the series on the PS1.

Just look how hot those games are!

I just have to get right out there and say that having this game on the PS Plus Premium service really made me play it in an odd way. I like the choice of game and that they added trophy support for it, I love how they’re doing that to select games even though every one of them should actually have it. I’m sure a lot of these developers are going to be hard to track down, and getting them to add trophy tags to their games will be next to impossible. The more games that get this feature, the more I’m going to play, that’s for sure.

So let’s get to the golf in this game. I don’t think it’s that great, especially compared to any golf game in todays market. My biggest gripe is the amount of control you have over your shots. The amount of options available to you make it seem like a math game at times. Let’s say you’re 50 yards from the hole and have to make chip shot, the wind is very mild and things are looking good. You hit the ball and it lands about a foot away from the hole. Because this game is emulated on the PS5, you get a rewind feature, so you rewind it and try to nudge the shot over to get your chip shot to go right in. You tap the button ever so slightly and try again, this time the ball goes two feet to the right of the hole. Shit, so let’s go back and try that again, tap it back to the left and the ball goes exactly where the other shot went. The amount of control you have is not granular enough to make every shot. It feels like it’s all integer based and not floating point. It’s actually a little crazy to think about how basic this golf model is. It’s a limitation of the technology and I’m not really faulting the game on that, even though it might feel that way. It’s nostalgic and interesting to see from a technical and historical perspective.

Where this is really evident is when you try to go for a few of the trophies, like getting a hole in one or an albatross. Let’s say you’re on a par 5 course and trying to get it in in two shots. The first one is going to have to get you close to the hole for a nice chip shot. Depending on where your first shot goes, it may just be impossible for the next shot to get in because of the way the ball physics and controls work. You’ll have to retake your first shot off the tee and try to see if you hit it in the right spot this time so the math works out for your next shot. It’s cute how simple it all is.

The craziest part of this game is just having that rewind functionality. I couldn’t help but just use it each time I fucked up. I knew it was ruining my experience of the game but I just couldn’t stop. That meant I never really fucked up a shot, every time I went to put, the ball went in, because why wouldn’t it? It made me just demolish every versus player I went up against. Knocking them all out, unlocking all the characters and trophies as I went.

One of the craziest things I came across while playing are the occasions when your computer controlled opponents get into a loop of fucking up their shots. This water hazard image shows my opponent constantly chipping her shot into the water. She was on the other bank and kept trying to chip the ball onto the green over the water. The lie of her ball just wouldn’t allow her shot to get to the green, so she kept going over and over until she hit a high number and was disqualified. It happened a few other times when they got stuck in a sand trap and the ball would never get out. The AI just doesn’t have the programming to realize the shot is impossible, where they should just chip to the side or back onto the fairway and try again from a better position.

FINAL SCORE – 6.2

It’s interesting to just see how the evolution of golf games have gone over the years. If you have any interest in golf games it’s a must play. They really had the start of something wonderful with this title, from the little characters to the fun courses. I do think that it’s way to basic to be considered seriously in todays market. There also feels like a little bit of lag is present when picking your power and accuracy. It ends up feeling random and not skill based if I was going to get the perfect shot that I wanted. I’d recommend trophy hunters and people into the history of games to give this a shot. If you want a better game of golf though, try out one of the newer versions instead.