Far Cry 6 – Review

So I just beat Far Cry 6, well that’s not true, I did this all last December. Because I’m awesome I completed the story and got the platinum trophy for it just to show off. I was really hesitant on playing another Far Cry game, especially if Ubisoft wasn’t going to change up the formula in some drastic way. I just felt like I was tired of the formula. I was tired of these styles of story and tired of running around a big open world where I had to collect shit every 15 feet. So what changed? I guess it started when I finally decided to go back to Far Cry New Dawn a little bit ago, I started it a long time ago on PC and just stopped completely. This time I decided that I’ll just skip all cutscenes and try to liberated the bases and complete the story, that’s it. I hated the story in 6 and New Dawn, so skipping the story made me appreciate the gameplay more. It made me realize that I do love the gunplay in these games, it feels good to snipe and headshot people in video games, who would have thought?

Best way to take out an anti aircraft gun, fly in with a wingsuit, switch to your parachute, pull out your NASA rocket launcher and blow it up from on high.

So that was the start, I then had to wait for a good enough sale to even consider getting this game. Ubisoft games always go on sale soon after release and we had black Friday coming up, so it was in one of those game hauls that I got this game. I picked it up for just 35$, not bad.

This game surprised me, a lot. The biggest surprise I had was that I actually liked the story. It’s not the greatest thing ever, but I didn’t skip the cutscenes when they happened. I guess I wanted to see where things went, even if I didn’t care about a good amount of the characters and their arcs. That was a big win for me, I get really tired of the villain’s in these games, they’re made out to be such legendary characters, like Vaas was ever this great character (he wasn’t). Or let’s look at Far Cry 5 and the whole religious cult aspect, that’s a trope I just can’t stand, I don’t want to hear people preaching in real life let alone a video game.

In Far Cry 6, you start out picking a gender for your character, of course I went with female. She’s a beautiful woman named Dany Rojas that has probably murdered over a thousand people, so she’s a bit of a mass murderer. Just try not to hold that against her. After that you start getting set up on the plot and what’s going on in this world, they give you a small island, which is actually big, for you to run around and get your bearings in. You get a taste of everything the game has to offer here. Your weapons start out pretty basic and you can craft parts to customize them, starting with cheap suppressors that stop working after a few shots.

I enjoyed the introductory area of the game, but then it breaks off into the meat of this chalupa, the big island. Here is where the freedom really kicks in. The main island is broken down into three major areas, that you’re free to roam between, with each group being lead by different resistance fighters. Your job is to go to each group, help them out, and try to convince them to join Libertad to take down the big bad guy, Anton Castillo. He’s basically using the population of the country as slave labor to grow and produce a cancer medication that is only found on this island.

The world of Far Cry 6

What I actually love about this game is something that I sort of hate about this game. Now that’s something intriguing! I feel like you’re hooked now, so let me explain. Maybe a third of my way into my playthrough I had a rifle that I added different modifications to, it had a nice suppressor on it, armor piercing rounds, things like that. (Check the pic below, it’s the gun pointing at the bulls balls.) I’d mess with the scope to try out different ranges, and I’d changed the ornament that hung off the side all the time, so that was fun. The hang up is that I loved this gun so much because of what it could do. I could literally scope out a compound and headshot enemies, killing each one in a single shot to the head. It was a click-delete tool. Having armor piercing rounds, which are very easy to unlock, equipped, meant that any of the higher ranking enemies would get all the armor blown off their head in one shot and the bullet would hit their dome. There was rarely a moment when an enemy would survive a clean shot to their head. Perhaps I just needed to up the difficulty level or something, but it felt so good so stop judging!

My favorite gun looking at sum bulls balls. nothing to see here.

It’s hard to really argue with the feeling you get from head shotting people with a rifle in a Far Cry game. I’d love to see a stat on how many headshot kills I got, the ratio must be insane. I would eventually equip a nice little handgun with a suppressor and use that as a backup. I don’t like that I was able to stick to my setup for so long, it carried me all the way to the end of the game. The only things I switched out were my explosive weapons, which were critical for destroying anti aircraft guns and helping with tanks. I’d also need to pull out my heavy machine gun to deal with the annoying ass helicopters.

Early into the game you’re given what’s called a Suprimo weapon, it was a big selling point in all the media leading up to release. It’s a big ass weapon that you have strapped to your back all the time. It can do various things like launch rockets or create an EMP depending on the model you have equipped. I only really used them in the beginning of the game, before I started using a six shot grenade launcher, after I got that I really had no desire to even try my Suprimo anymore. Again, maybe on a higher difficulty setting I’d need to rely on that more. It’s not a big knock to the game, just a weird inclusion considering how inconsequential it was is to my gameplay.

Graphics

The first thing I just have to talk about in regards to the presentation of this game is that there was so much screen tearing. I don’t think I’ve seen a game tear this much in a long time, especially on console. I was playing on PS5 and it felt like it was hitting a clean 60fps at all times, I really do think it’s a rendering error on the game engine and not because the console is struggling to keep up with the frames. A lot of people are reporting this issue on all the consoles so I don’t see why Ubisoft still hasn’t patched this out, it’s not a good look. (I wonder if the VRR update fixed this issue)

What is a good look though, is the way this game looks! It’s a really pretty looking game. The vistas stretch out as far as you can see, you can hop into a helicopter, fly all the way up, jump out and glide across the map and seamlessly land in a completely different area of the island and it all looks seamless. The guns are highly detailed, the character models all look really good, the animation quality is pretty good for a Ubisoft title. It did feel like a step-up from the last game and I can’t wait to see what a proper next generation Far Cry game will bring to the table.

It’s the final countdown!

Final Score 8.8

This is not a revolutionary title in open-world shooters, it’s not even a crazy take on the Far Cry formula, but it is an enjoyable experience that gives me hope towards the future of the series. I really did like this game, something I thought was not going to be possible due to burnout on the series. I liked the character I played as, I liked taking over bases, something anyone close to the series will understand. I actually felt a connection to the weapons I customized and used for hours on end. It would have been nice to not have a bunch of collection trophies, but I was able to use a guide and fast travel around the map to clean them up relatively quickly, which was a bonus of the next gen consoles. I wish the expansions for this game weren’t based on the villains’ of the old games, that just makes me not want to play them. I would think about playing this game on a harder difficulty in coop with my brother though, that could be really fun.

Supremo weapons and a butt.

Oh! One last thing, I nearly forgot. This game has no big drug hallucination scenes in it like all the prior games. That was something I was really tired of doing and was not looking forward to. Let’s fuck up the screen and have you fight invisible animals and shit while a disenchanted voice speaks to you, fuck that. I mean, there is one point that I remember where you do have to shoot at a ghost image of a person because you got a little poisoned, but it only lasted like 20 seconds and you just run through it all. So that’s an improvement we should mention.

Watch Dogs Legion – Review (PS5)

Oh boy, this is some type of game. It was the weirdest experience I’ve had while playing one of these large open-world style games. I have to just start with what made this game so odd, screw the rest.

So you don’t get a main protagonist to control, instead you have to go around London to recruit people into your group, called DedSec. These recruits can be any NPC you see walking the streets of London, does that sound interesting to you? Because it wasn’t for me. I’ll get back to that though because I still need to get to what’s so fucking odd about this game and the way it was designed. You can unlock, very easily mind you, a little robot that you can control to infiltrate any base in the game. This little spider-bot robot can be upgraded to go invisible for a short period of time and can stun enemies, while also being used for hacking and stuff like that. That’s the setup.

Clean up your streets London!

Another hacking skill you can do is to hack construction drones with the tap of a button. Their stations are littered across the city, so all you have to do is walk near one, scan it and call a drone to your location. You then hack that drone and bring it down to the street level so you can hop on. You jump onto those drones, control them, fly over whichever mission you have, and drop down your spider drone. Your human character is just floating 50 meters in the air while you’re controlling a robot as you complete your objective. Once that’s done, back out of the drone, leaving it since it doesn’t matter, and you’re immediately in control of your character. You then fly out of the danger zone of the mission and the mission is done.

That sounds like a great setup and a cool mechanic, and it really is the first few times you use it. You quickly discover that it’s an easy, quick, and effective way to complete 90% of the missions in the game. I would start a new mission, fast travel as close to it as I could, find a construction drone to hop onto, fly to my mission, use the spider bot and bounce. You start to just get the sense that you broke the game design and that you’re cheating. It ends up getting super boring to keep doing this. I get that you’re in control of how you experience the missions and you can just sneak in with your character, kill people left and right, but that’s just a huge fucking hassle.

I think that’s what it is with game design and me as a player. If I’m given the option to have this amount of power over the game, I’ll use it. This setup is just too powerful. The second the game gets a little boring or you don’t care about the mission, or you’re just rushed for time, you’ll resort back to what makes the game easy. There is nothing to then stop you or slow you down from abusing this system to complete the game. It’s a freedom, why restrict you? When you think about it this way you start to understand why games may limit your abilities, or only allow these at certain times or towards the late game. I had this ability just a few hours into the game mind you. That is a serious design issue in my mind. Have missions where the spider-bots can’t enter a building because they have some sort of security preventing it, forcing me to change up my tactics, but that’s not in this game.

Play dress up or down.

The Citizens of London

My main issue with the story is the use of NPCs as the main protagonist in this game. It sounds like a cool concept but it leaves a lot to be desired. You just don’t give a shit about any of them to be honest. You may prefer one for a skill they have, a vehicle they have easy access to, or something similar, but that’s about it. You don’t care about their story or background, why they joined DedSec or anything like that. And yes I skipped recapping the story or how it all works because this is the third game in the series and you should already be caught up and I don’t care.

Instead, they should of had a group of characters, like in an Oceans 11 movie or something, all of them unique and with their special abilities. Just have their designs all locked in with great voice acting for each character and a unique backstory and abilities. I would have been 100 times more invested in the story if I felt like the rest of the team were actual characters with depth! Not this bullshit of disposable agents that you don’t give a shit about. It’s a shockingly bad design decision. A cool concept to have in a meeting and when creating a design doc, but it should have stopped there, at least for this iteration of it.

A true moment of tension, a rarity.

That’s all okay in the end I suppose, care less about the story and try to enjoy more of the gameplay. Does that work out for you? It kind of worked out for me. I started this game up and played it for a day or two a couple months ago, got distracted by something shinny and only just got back to it on a lark. I even got the fucking platinum trophy in it I’m so insane (not bragging).

The one thing I liked about the story is this moment when I had to chase down this bad guy that fucked over my team. He took off in his car and wouldn’t you know, I was on my dumb construction drone. I stuck with it and pretty soon he was out of sight while I slowly floated after his engine exhaust. I figured the mission would fail, I would be sent back to a checkpoint and I’d try it over again in a car this time. Instead, to my surprise, he got away and the story kept going. I had to do a mission to resolve this new branching story arch, it felt surprisingly organic and kind of impressed me. Now, to be honest, I have no idea if this was an actual branching story path or I was going to fail that mission no matter what, I hope it was a branching path because that is pretty cool. And if that’s the case I want more of that, I want a harder game that accepts your failure and gives you alternate ways to achieve success.

Just flying my construction drone, as you do.

So yea, I plowed through the story, which is really just forgettable. A lot of video games, in my eyes, just fucking suck at telling a good story that grabs your attention. It’s like we’re still coming out of the silent film era and learning how to use voice and audio in our movies. After that I stuck around to get trophies, which I wasn’t sure I was going to do. Luckily I had some nice podcasts and long-form YouTube videos to listen to in the background. I checked out PowerPyx for their guide and just went in the order they recommended. Sometimes it’s just therapeutic to go around checking boxes and cleaning up a game like this.

So I played the game on PS5 and it offers you two different graphical options to select from. You get a performance and quality mode, only one of which is actually playable. You would have to be a complete psycho to choose the quality mode in this game. It runs at 30fps and it’s just not where it’s at, it gives me a headache to watch the camera sweep around at such a low framerate. It really makes me wonder how I used to feel good about 30fps games on last gen consoles, perhaps they better optimized the way the image was rendered to smooth out some of the stuttery look of 30fps by using motion blur and stuff like that. You do get some nice ray traced reflections and everything, which are impressive but not worth it in the least. I would love to see them go for a 40fps quality mode with raytracing like Ratchet and Clank did, now that could be something usable, especially with a 120hz TV.

Ray Tracing Comparisons – Quality vs Performance

Quality mode also pushes out the shadows on the right. Check out the ghosting of the building reflection on the top of the car.
The RT reflections extend past the screen-space ones typically used, while also reflecting the robot perfectly.
Reflections on the buildings windows are actually accurate with RT on.
RT really does ground the scene and make it feel more realistic.
While not the best looking water, RT on does add to the realism.

In the end, I guess I’m happy that I played this game and bought it at a discount instead of full price. Watch Dogs 2 still stands out in my head as the best game in the series. I remember having fun playing that game and actually liking some of the characters in it, which is something one should care about (hint hint.

Final Score – 6.2

It’s a game that filled up some time, I had some fun with it. It’s not great. It shows that the series needs a serious redesign to stay relevant and to captivate a whole new audience. They really need to start fresh and not be so bleak with the look. Invest in characters, story, mission design, weapons, all that open world good shit that other games do better. I would have loved if they took the way the story in GTA5 wrapped around the three main characters, where they were all unique and living in the world, but just added a few more. Steal from the best. Give me that style of character progress and backstory but in the world of DedSec and Watch Dogs.

You’re welcome Ubisoft, I’d love to work on a game with you.

Mario + Rabbids Kingdom Battle – Review

It feels a little odd reflecting back on this game after not picking it back up since I put it down two weeks ago. I had purchased the physical copy of this game for 15$, which must have been a year or so ago, and never even threw it into my Switch. That’s not something I do often, buy a game and not play it right away, but the price was just too good to pass up.

Great looking game

I’m a huge fan of the X-COM games, I’ve played them on PC, PS4, and even my iPad Pro and love everything about them. That’s why I wanted this game. X-COM on my Switch (that was just announced also, lol) is an awesome concept and to have Mario characters in it is an added bonus, what could go wrong.

The Rabbids though…nobody ever wanted that. I don’t even get what they are or why they exist. I know it’s a Ubisoft thing, but why are they a thing? It’s so confusing, they are so dumb looking, how does that get mixed with Mario? So many questions.

So yea, started playing this game and it was great. It was straight up X-COM with the Mario characters shooting guns and Luigi snipping from across the map with his vacuum cleaner sniper rifle. The first two worlds are great and the combat encounters are really fun and unique, but that’s where I stopped, when I went into world 3. I’ll get back to that in a bit though.

If you can’t tell, it looks like this huge statue is taking a piss waterfall which you have to walk through…what the fuck Nintendo, you all into some crazy shit.

So let’s just get to the graphics, which are awesome. This game is running on the Snowdrop engine, which is what the Division 2 uses. So that just shows an insane amount of scale-ability in that engine and it really does deliver a nice experience on the Switch. I played the game exclusively in handheld mode, like I do all Switch games since it’s a handheld console, and it looks really nice on the screen. The game has FMV cutscenes that look better than I expected from a game with Mario in it. It was just a little strange seeing Mario in a nicely rendered cutscene, perhaps an animated movie is next for him.

She got that look in her eyes

Rabbid characters make up the brunt of what you’ll be fighting, while characters from Mario games make small appearances here and there. Fighting the Rabbids is not a problem and that’s not why I stopped playing the game. There’s a nice feature before jumping into a fight where you can hit a button and give yourself a health boost before the match, which is a nice way to alter the difficulty on the fly. Which is how I just started naturally playing the missions as it went along and is part of the reason why this game bothered me so much.

The game itself revolves around your plucky little team, led by a circular floating robot, walking around an over-world solving little puzzles and gaining upgrades. Later on you can go back to previously explored sections and use your newfound abilities to solve puzzles and find collectibles and new weapons. All that is just great. No problems.

Yo, what?

Let’s ask a basic question. What makes a good X-COM game?

Upgrading and growing your squad.
Interesting combat encounters.
Fair combat encounters?

You see that last one? Yea, that’s what I don’t like about this game. You just get to a point where all they do is add enemies that have abilities you can’t predict. So get this, you get into a combat situation, decide to play it safe and keep your back clear, slowly progressing in a strategic manner while staying in cover. Sounds good, doesn’t look like you’ll be flanked, Luigi is sniping like the guy from Enemy at the Gates . Nah son, scratch all that, fuck you and your plans, we got a ghost dude that’s just going to teleport right behind you and fuck you up. Thanks game. This just throws the whole strategy element on it’s head and instead makes it a crap-shoot whether the RNG works in your favor or not. Some enemies are just annoying and make you want to turn the game off, I wish this weren’t the case. After world 2 you can clear a battle without a worry, get wrecked the next stage, only to blow past the next with ease.

These Rabbids…So dumb looking

It all just became a repetitive process in the end, I felt like something was lacking in the overall experience, but I don’t know exactly what it is. Perhaps, if instead of having an environment were you walk around for the home base, if it was setup as more of a hub map. It could change the pace of the game and give the ability to reset your thoughts and focus on something completely different. From this over-map you can expand on the Mushroom Kingdom, building out bases to help in the fight. Perhaps a little extra customization on the characters would be nice, some outfit changes for Peach? A weapon smith to upgrade equipment if you brought back parts found in the world maps, or perhaps you do side missions for them and they reward you with upgraded gear. Heck, keep the ghosts in the game but give the characters the ability to drop a jamming device that has an area-of-effect where the ghosts can’t teleport inside of. That would add an extra level of complexity, while also making the matches more fair to the player.

In the end, it was enjoyable while it lasted, yet I have to put it down for a good while. Maybe one day I’ll pick it back up again when the mood strikes me. Nintendo just announcing a Switch port of X-COM 2 might put a huge damper on that one though… A good game with a great opening act that quickly turns into a frustrating experience.

Final Score – 7.0

The Division 2 – Review

I am one of those Division players that skipped the first game entirely and played the 2nd one completely solo. Do you know how that makes me feel? No? Well I’ll tell you. Fucking great.

Just wait until you see this shit animated…

The most surprising thing that I discovered while playing this game is that after the first “cinematic” that gives some of the plot of the story and a bit of motivation to your character, is that from that point on, I didn’t care about the story one bit. The animations and models, along with the skin shaders are just the worst. These characters would look bad in an early 360 game. That made me tune it all out and so I started to play podcasts and Youtube videos while running around the virtual world of Washington DC.

With all of the story stuff put to the side, I’m so confused on why more people aren’t talking about how great this game is. The combat, gunplay and levels are all top-tier, they constantly compel me to continue my trek towards conquering the destroyed streets of D.C.. The amount of detail in the world around you as you blast enemies from 50 yards away with your rifle are astounding. This game pulled me along, not by the drab story, but by the act of playing the game. It was about the gameplay and leveling up my gear and character to get stronger and simply playing the game more.

A really cool moment of one of the many “levels”.

I initially played the beta on the PS4 and I think I wrote about how nothing seemed to have changed from the initial character I started with and the improved custom character they provided you with at the end of the demo. After completing the game I feel like what I said still stands, the part I was missing was the fun you have doing it. I beat the main story and unlocked almost everything on the map, which then triggers the end-game world level and the ability to select a specialization for your character which gives them a unique weapon and more ways to spend ability points.

I would constantly keep telling myself that I’m done with the game, that I’ve played enough and experienced all the game had to offer but when I turned it off all I wanted to do was to jump back in and run another mission and move up my gear score a few more points. The current limit on gear is 500 right now I believe. So far I’ve played a decent amount in the post game and have moved up the world level a few clicks, not sure how high it will go actually. While I do want to play other games on my computer, I feel like I’ll definitely keep this one installed so that I can jump back in on a whim and do that grind that we all love and despise so much.

That shouldn’t be there.

The graphics in this game are really insane at times. While the character models and facial animations are a joke compared to literally any other game out there, the environments are top-tier. This game makes me want to be a level designer so much. Playing with maxed out graphics (for the most part), really shows the incredible amount of objects the Snowdrop engine can push out. It’s a density that boggles the mind at times. It feels like a technical achievement that should be rewarded because it really does add to the sense of realism and adds a nice richness and realness to the environments the developers created.

The levels of this game are what really standout to me on a gameplay and graphical level. While this is an open world, they still provide unique environments that are meant to be played like a typical level in a video game. These locations include the American History Museum and the Lincoln Memorial, to name a few. They are the real stars of the show here. I even noticed when running through these levels in the end-game, at first on normal difficulty and again on hard, that some of the objectives actually change, it was a small thing but one I noticed. This helps in making the levels feel different along with the new enemy types that start showing up.

The gun play and gameplay are a blast. Enemies will constantly try to flank you from the side so you really have to think about the environment and make sure you get your head-shots if you don’t want to be outflanked and open to a machine gun in your ass. The yellow colored elite enemies, of which there are a few varieties, add a nice dynamism to enemy encounters. It makes you break out of the normal one or two head-shot, next enemy, rinse repeat.

The outdoor environments are beautiful.

I know that I’m a little late to the party here on this game and I’m okay with that. The developers are still supporting it with free content even if you don’t own the season pass so it gives plenty of incentive to pick it up today or to leave it installed on your hard drive. I mean, it’s always going on sale, I picked it up for like 16 bucks on their PC storefront. I only stopped playing the other day because I was attempting to finish one of the end-game expeditions solo and was having a nightmare of a time on the last task. This involved my character having to stay near a computer for 3 minutes while unending waves of enemies swarmed in at me from multiple directions, turning all forms of cover useless. I must have tried it about 10 times and then just gave up in frustration. I’m thinking that you have to be in a multiplayer party to have a chance at surviving that particular encounter, which sucks since the rest of the game offered me the freedom to go solo and survive.

Final Score – 9.5

A really great game that any shooter fan should play and will enjoy. The combat is top-notch and shouldn’t be missed. Can’t recommend it more highly unless you really care about your story, in that case keep it moving.

Explore DC from your computer, just the way I like it.

Steep? More Like, I’ll Stop

Anybody play this game?

Anybody enjoy it?

This was a free PSN game for January and I thought I’d give it a shot and see what it was all about. And I figured it out fairly quickly.

To sum up: Steep is a Ubisoft collect-a-thon for mountain sports.

STEEP – Just pick somewhere, it doesn’t matter.

It wasn’t that it’s a bad game or anything, it works for what it’s trying to do. It gives you a crazy large map where you can go anywhere and do anything whenever you want. There are also challenges for different types of sports all over the place, which is great if you’re into this. I enjoyed it for the few hours I played of it, but then I realized there’s no point for any of it. I need a bit more motivation in my games to pull me through to the end.

It’s like, go to this spot and get the gold medal, didn’t get it the first time? Try again until you do. Then you pop open the map and there are 20 more spots you can do the same thing at. So you go over to them all and get golds and discover even more places to do those tasks. It’s just a big sandbox where you can explore the mechanics of the game. I could see my brother and I as kids dominating this game over a few weekends of rentals. As an adult, it’s too much busy work and not enough story and motivation to get me to commit to this product.

STEEP – The graphics are great, that snow is pretty nice.

It feels like what would happen if Ubisoft made an Assassin’s Creed game and took out all the plot, characters and missions. Then just put the player in the middle of the map with a bunch of places to warp to in order to assassinate a different person at each one. It doesn’t seem fleshed out.

STEEP – The goal is to crash the best.

So not for me, but cheers if you like it.

The Division 2 – Beta

I started playing the Division 2 Beta today, finally was able to get into it after my private key got all fucked up and I wasn’t able to use it in my area. What I found was a game that’s definitely a little rough around the edges.

Tom Clancy’s The Division 2 – The White House

My Issues

My biggest issue with the game was that I had issues with the sound. Multiple times there would be enemies shooting machine guns or on turrets shooting at me and no sounds would be coming from their weapons. It definitely took me out of the experience when that happened. I also felt like the sound around my character was too low and pushed away from my avatar. When I fired a gun I never got a good “punch” of the round firing, it all felt a bit muted. Hopefully all the sound issues I had get resolved by release date.

Tom Clancy’s The Division 2 – First Section of Gameplay

The graphics in the outdoor open areas didn’t really impress me that much, especially the further into the distance you look, they are using a lot of LOD which makes things seem bland toward the horizon. There is also a lot of texture streaming going on, which often leaves large blurry sections of texture that slowly filter in as they’re loaded. I’m running on the PS4 Pro by the way.

I ran into some other glitches, like these guys all stuck in a falling animation while they move around the environment, it was pretty weird and funny seeing this happen.

Tom Clancy’s The Division 2 – Some Random Glitching

I found most of the other characters in the world to be very ugly looking. This mission giver here had an ugly looking face, doesn’t seem like they’re pushing the facial tech that hard in this one. The skin shaders also don’t look that great.

Tom Clancy’s The Division 2 – Ugly Ass Characters

The menu system is the last thing that I’m going to complain about with the Beta. It’s just fucking confusing and annoying. It feels like a missed opportunity really. It feels thin and uninspired. You have to analyze the fucking screen and decide to take the time to figure out where shit is, it’s either that or just be lost. They need to find a better, more graphical solution to their menus that make them easier to read at a glance. And I hate how when you pull up the menu screen it’s rendered at an angle, with the vanishing lines going toward your character, which means the left side of the menu is smaller than the right. It just doesn’t look visually appealing.

Tom Clancy’s The Division 2 – The Horrible Menus

Oh Wait, One More Issue…

This is a big one for me, it’s the silent protagonist in this game. The fucking main character doesn’t talk! Meaning they have no personality and are just going into meeting with people, getting talked to, and then walking out to do the next mission on the map. Makes me want to skip the whole story. It feels like there’s nothing pulling me into what people are saying to me.

Tom Clancy’s The Division 2 Beta – My Starting Character

So What’s Good Then?

The indoor environments I think are great. There is a high level of geometric detail going on in the indoor sections. I like how, for the most part you can easily vault over low objects, enter a building and are basically in a little dungeon. When going into these little sections the amount of objects scattered about are impressive. That’s one thing the SnowDrop engine does really well.

Tom Clancy’s The Division 2 – Heading Indoors

I enjoyed the gameplay, which of course has a loot based progression system. It’s fun to run around and shoot people, even if it takes an inordinate amount of shots to kill certain enemies. I found what I think is a pretty great weapon, the MK17, so I ran around with that and a shotgun fucking people up. I hope that the enemy variety changes up a bit in the final game also.

Tom Clancy’s The Division 2 – All the Geometry

So What’s the What?

As it stands right now, I don’t think I’ll buy The Division 2 when it comes out, not at the 60 dollar price range. It does seem like I’d be able to play it solo and have a good time leveling up, getting better loot, and shooting assholes in the head. Perhaps I’ll wait for a banging deal so that it’s not as much of a commitment to go through.

Tom Clancy’s The Division 2 – My Favorite Weapon – MK17

I do hope the sound issues I had get sorted out, they really where the biggest issue I had with the Beta, the glitching stuff will most assuredly get taken care of. The hollowness of the soundscape, that might be harder. I’m glad that I got a chance to finally try out a game in this series, while it doesn’t make me want to go back to the first one, even though I hear good things and the price is at basement bargain levels right now. It has piqued my interest, which might be enough some day.

Tom Clancy’s The Division 2 – Battling Indoors

Update – Played a Bit More

So I jumped back in and played all of the missions available and got what I’d call the end credits on the demo. Hitting that point opened up 3 extra operators that you can play as, each one a different class and kitted out in high level gear and weapons. I played as two of them just to check out what the late game looked like.

I’m not so sure I’m sold on what they’re offering. It seems a little odd to me that I’m doing a mission in the same building I did in the demo. I get that it’s a Destiny type game where you basically do the same things over and over again with harder enemies. So my character had some awesome weapons that were leveled up, but the time to kill was longer than with my shitty weapons when I started. The only difference was that I had a much larger backpack on and the enemies started using drones and robots to attack me. Oh, and they had a medic that kept reviving people until I figured out what the hell was happening.

I’m basically in no rush to play this game. I’m curious to see how the price drops on this game, having watched the first games price drop to sub 20 levels. Perhaps I’ll just wait it out, let more content come out, perhaps a game of the year edition or something, and then snatch it up if I get a little bored and need something to play.