Far Cry 6 – Review

So I just beat Far Cry 6, well that’s not true, I did this all last December. Because I’m awesome I completed the story and got the platinum trophy for it just to show off. I was really hesitant on playing another Far Cry game, especially if Ubisoft wasn’t going to change up the formula in some drastic way. I just felt like I was tired of the formula. I was tired of these styles of story and tired of running around a big open world where I had to collect shit every 15 feet. So what changed? I guess it started when I finally decided to go back to Far Cry New Dawn a little bit ago, I started it a long time ago on PC and just stopped completely. This time I decided that I’ll just skip all cutscenes and try to liberated the bases and complete the story, that’s it. I hated the story in 6 and New Dawn, so skipping the story made me appreciate the gameplay more. It made me realize that I do love the gunplay in these games, it feels good to snipe and headshot people in video games, who would have thought?

Best way to take out an anti aircraft gun, fly in with a wingsuit, switch to your parachute, pull out your NASA rocket launcher and blow it up from on high.

So that was the start, I then had to wait for a good enough sale to even consider getting this game. Ubisoft games always go on sale soon after release and we had black Friday coming up, so it was in one of those game hauls that I got this game. I picked it up for just 35$, not bad.

This game surprised me, a lot. The biggest surprise I had was that I actually liked the story. It’s not the greatest thing ever, but I didn’t skip the cutscenes when they happened. I guess I wanted to see where things went, even if I didn’t care about a good amount of the characters and their arcs. That was a big win for me, I get really tired of the villain’s in these games, they’re made out to be such legendary characters, like Vaas was ever this great character (he wasn’t). Or let’s look at Far Cry 5 and the whole religious cult aspect, that’s a trope I just can’t stand, I don’t want to hear people preaching in real life let alone a video game.

In Far Cry 6, you start out picking a gender for your character, of course I went with female. She’s a beautiful woman named Dany Rojas that has probably murdered over a thousand people, so she’s a bit of a mass murderer. Just try not to hold that against her. After that you start getting set up on the plot and what’s going on in this world, they give you a small island, which is actually big, for you to run around and get your bearings in. You get a taste of everything the game has to offer here. Your weapons start out pretty basic and you can craft parts to customize them, starting with cheap suppressors that stop working after a few shots.

I enjoyed the introductory area of the game, but then it breaks off into the meat of this chalupa, the big island. Here is where the freedom really kicks in. The main island is broken down into three major areas, that you’re free to roam between, with each group being lead by different resistance fighters. Your job is to go to each group, help them out, and try to convince them to join Libertad to take down the big bad guy, Anton Castillo. He’s basically using the population of the country as slave labor to grow and produce a cancer medication that is only found on this island.

The world of Far Cry 6

What I actually love about this game is something that I sort of hate about this game. Now that’s something intriguing! I feel like you’re hooked now, so let me explain. Maybe a third of my way into my playthrough I had a rifle that I added different modifications to, it had a nice suppressor on it, armor piercing rounds, things like that. (Check the pic below, it’s the gun pointing at the bulls balls.) I’d mess with the scope to try out different ranges, and I’d changed the ornament that hung off the side all the time, so that was fun. The hang up is that I loved this gun so much because of what it could do. I could literally scope out a compound and headshot enemies, killing each one in a single shot to the head. It was a click-delete tool. Having armor piercing rounds, which are very easy to unlock, equipped, meant that any of the higher ranking enemies would get all the armor blown off their head in one shot and the bullet would hit their dome. There was rarely a moment when an enemy would survive a clean shot to their head. Perhaps I just needed to up the difficulty level or something, but it felt so good so stop judging!

My favorite gun looking at sum bulls balls. nothing to see here.

It’s hard to really argue with the feeling you get from head shotting people with a rifle in a Far Cry game. I’d love to see a stat on how many headshot kills I got, the ratio must be insane. I would eventually equip a nice little handgun with a suppressor and use that as a backup. I don’t like that I was able to stick to my setup for so long, it carried me all the way to the end of the game. The only things I switched out were my explosive weapons, which were critical for destroying anti aircraft guns and helping with tanks. I’d also need to pull out my heavy machine gun to deal with the annoying ass helicopters.

Early into the game you’re given what’s called a Suprimo weapon, it was a big selling point in all the media leading up to release. It’s a big ass weapon that you have strapped to your back all the time. It can do various things like launch rockets or create an EMP depending on the model you have equipped. I only really used them in the beginning of the game, before I started using a six shot grenade launcher, after I got that I really had no desire to even try my Suprimo anymore. Again, maybe on a higher difficulty setting I’d need to rely on that more. It’s not a big knock to the game, just a weird inclusion considering how inconsequential it was is to my gameplay.

Graphics

The first thing I just have to talk about in regards to the presentation of this game is that there was so much screen tearing. I don’t think I’ve seen a game tear this much in a long time, especially on console. I was playing on PS5 and it felt like it was hitting a clean 60fps at all times, I really do think it’s a rendering error on the game engine and not because the console is struggling to keep up with the frames. A lot of people are reporting this issue on all the consoles so I don’t see why Ubisoft still hasn’t patched this out, it’s not a good look. (I wonder if the VRR update fixed this issue)

What is a good look though, is the way this game looks! It’s a really pretty looking game. The vistas stretch out as far as you can see, you can hop into a helicopter, fly all the way up, jump out and glide across the map and seamlessly land in a completely different area of the island and it all looks seamless. The guns are highly detailed, the character models all look really good, the animation quality is pretty good for a Ubisoft title. It did feel like a step-up from the last game and I can’t wait to see what a proper next generation Far Cry game will bring to the table.

It’s the final countdown!

Final Score 8.8

This is not a revolutionary title in open-world shooters, it’s not even a crazy take on the Far Cry formula, but it is an enjoyable experience that gives me hope towards the future of the series. I really did like this game, something I thought was not going to be possible due to burnout on the series. I liked the character I played as, I liked taking over bases, something anyone close to the series will understand. I actually felt a connection to the weapons I customized and used for hours on end. It would have been nice to not have a bunch of collection trophies, but I was able to use a guide and fast travel around the map to clean them up relatively quickly, which was a bonus of the next gen consoles. I wish the expansions for this game weren’t based on the villains’ of the old games, that just makes me not want to play them. I would think about playing this game on a harder difficulty in coop with my brother though, that could be really fun.

Supremo weapons and a butt.

Oh! One last thing, I nearly forgot. This game has no big drug hallucination scenes in it like all the prior games. That was something I was really tired of doing and was not looking forward to. Let’s fuck up the screen and have you fight invisible animals and shit while a disenchanted voice speaks to you, fuck that. I mean, there is one point that I remember where you do have to shoot at a ghost image of a person because you got a little poisoned, but it only lasted like 20 seconds and you just run through it all. So that’s an improvement we should mention.

Hot Shots Golf (PS1) – Review (kind of)

Growing up as an NES/Sega kid made me have some weird choices in the games I had as a kid. We got our Sega Genesis for Christmas and got to select from a range of games on the back of the box, getting one of them for free. I filed out the card, selecting a few games and ended up getting Pebble Beach Golf Links and played the shit out of it. I can’t say that it was my number one pick, but the whole family actually ended up liking it. The next golf game that I really ever got into would be Everybody’s Golf for the PS4, which I loved playing. So it was pretty interesting to go back to the game that started out the series on the PS1.

Just look how hot those games are!

I just have to get right out there and say that having this game on the PS Plus Premium service really made me play it in an odd way. I like the choice of game and that they added trophy support for it, I love how they’re doing that to select games even though every one of them should actually have it. I’m sure a lot of these developers are going to be hard to track down, and getting them to add trophy tags to their games will be next to impossible. The more games that get this feature, the more I’m going to play, that’s for sure.

So let’s get to the golf in this game. I don’t think it’s that great, especially compared to any golf game in todays market. My biggest gripe is the amount of control you have over your shots. The amount of options available to you make it seem like a math game at times. Let’s say you’re 50 yards from the hole and have to make chip shot, the wind is very mild and things are looking good. You hit the ball and it lands about a foot away from the hole. Because this game is emulated on the PS5, you get a rewind feature, so you rewind it and try to nudge the shot over to get your chip shot to go right in. You tap the button ever so slightly and try again, this time the ball goes two feet to the right of the hole. Shit, so let’s go back and try that again, tap it back to the left and the ball goes exactly where the other shot went. The amount of control you have is not granular enough to make every shot. It feels like it’s all integer based and not floating point. It’s actually a little crazy to think about how basic this golf model is. It’s a limitation of the technology and I’m not really faulting the game on that, even though it might feel that way. It’s nostalgic and interesting to see from a technical and historical perspective.

Where this is really evident is when you try to go for a few of the trophies, like getting a hole in one or an albatross. Let’s say you’re on a par 5 course and trying to get it in in two shots. The first one is going to have to get you close to the hole for a nice chip shot. Depending on where your first shot goes, it may just be impossible for the next shot to get in because of the way the ball physics and controls work. You’ll have to retake your first shot off the tee and try to see if you hit it in the right spot this time so the math works out for your next shot. It’s cute how simple it all is.

The craziest part of this game is just having that rewind functionality. I couldn’t help but just use it each time I fucked up. I knew it was ruining my experience of the game but I just couldn’t stop. That meant I never really fucked up a shot, every time I went to put, the ball went in, because why wouldn’t it? It made me just demolish every versus player I went up against. Knocking them all out, unlocking all the characters and trophies as I went.

One of the craziest things I came across while playing are the occasions when your computer controlled opponents get into a loop of fucking up their shots. This water hazard image shows my opponent constantly chipping her shot into the water. She was on the other bank and kept trying to chip the ball onto the green over the water. The lie of her ball just wouldn’t allow her shot to get to the green, so she kept going over and over until she hit a high number and was disqualified. It happened a few other times when they got stuck in a sand trap and the ball would never get out. The AI just doesn’t have the programming to realize the shot is impossible, where they should just chip to the side or back onto the fairway and try again from a better position.

FINAL SCORE – 6.2

It’s interesting to just see how the evolution of golf games have gone over the years. If you have any interest in golf games it’s a must play. They really had the start of something wonderful with this title, from the little characters to the fun courses. I do think that it’s way to basic to be considered seriously in todays market. There also feels like a little bit of lag is present when picking your power and accuracy. It ends up feeling random and not skill based if I was going to get the perfect shot that I wanted. I’d recommend trophy hunters and people into the history of games to give this a shot. If you want a better game of golf though, try out one of the newer versions instead.

IQ Intelligent Qube – Review (ish)

IQ: Intelligent Qube is a Playstation 1 puzzle game from 1997, making it 25 years old. That’s a little insane to think about, especially since I remember playing a demo for this game at some point around then. I also remember not really understanding what to do in the game and giving up on it fairly quick. It would then always shock me when I heard people talking about how good this game is and that it’s a bit of a classic. With that all in mind, it’s nice that this is one of the first games Sony added to their PS Plus Premium tier. I especially like that it has trophy support since we all need more ways to feed that addiction.

I booted this game up and skipped the tutorial section and instantly had no fucking clue of what to do. I kept getting run over by the rotating blocks as they slowly marched towards my little polygonol character. Instead, I hopped on YouTube and thumbed through a quick tutorial just to get the gist of the game. I was now prepared to dominate this game.

The game consists of three colored blocks, black, grey, and green. They slowly rotate in unison down the stage until falling off the edge. Your goal is to mark blocks for deletion, trying to clear all the grey blocks before they fall off. Take out a green and that spot gets marked, activate that mark and you clear all surrounding blocks. The trick is to leave all the black blocks intact, that’s where the skill lies. You’re allowed to mess up a few times, but like with any good puzzle game, it’s more rewarding and challenging to perfect each stage.

With just a little bit of knowledge of the mechanics of this puzzle game, I was quickly able to plow through the whole thing in just over an hour, getting every single trophy and earning that coveted platinum. I feel like that’s what makes a good puzzle game, being able to pick it up with the core concepts of how it works and use those to take down some puzzles.

What trivialized the game to me was the ability to use the rewind feature of the classic emulation on the PS5. Any mistakes I made were quickly rectified through a quick rewind of the game. Don’t wait to die and restart the level, just go back a few seconds and make that critical move. It was a great tool in helping me tear through a classic game in record time while getting the platinum.

I feel like that is the more interesting topic in this whole subscription service and these classic games. You provide tools that allow you to quickly put down certain games. The only thing I feel like I may miss is a fast forward feature like the modern remakes of the old Final Fantasy games have. So if you want, you can get a taste of what these classic games have to offer. You don’t have to really spend much time with them and you can beat them fairly easily. Is it the experience the developers originally wanted players to have? Not in the least, but is that okay with you?

The game controls like an old PS1 game trying to get to grips with 3D. Directional movement isn’t smooth, when the camera moves and your character is trying to do precise movement, directionality tends to get locked up (think Resident Evil controls when the camera moves). The character you control will sometimes just not move where you think he should. It could definitely be frustrating if you didn’t have the rewind function. With it I found I’d just rewind and try again without getting upset, so that feature ended up being a positive to the game design.

Final Score – 7

In the end, I’m happy for this game to be in the PS Premium tier with trophies. I am actually happy that I got to play all the way through it and have a platinum trophy to show for it. It feels like a small part of my gaming history has come to a close.

Doki Doki Literature Club – Review?

This is one of those games a lot of people on the internet talk about and vaguely mention how the story goes in a direction they weren’t expecting. The thing they tend not to mention is that its a tad forgettable. To understand where I’m coming from, I played this game a few months ago and I’m writing this using whatever I remembered from that experience.

Let’s also just say that spoilers will be in the article, so be aware.

You’re not allowed to see, so don’t even try!

The game itself, is just a game on a computer that you play. It’s meta like that. It plays in the style of a dating simulator where you try to get to know the girls in your literature club and kiss them. Weird things slowly start to happen in the simulation that causes you to get out and start messing around with the files. One of the girls becomes sentient and wants to be one of your love choices. The “shock” factor comes from one of the girls killing herself.

Uh oh, sticky situation here.

The sentient nature of one of the characters is an interesting plot point, I just felt like the rest of the story is where it got lost for me. Perhaps it was the limited way in which the story was told. Consisting of a visual style that is comprised of fairly static characters over the same backgrounds over and over, but I wasn’t really drawn into the world. I got to the end of the game the first time and was like “oh, so that’s what it was all about?”. That was my literal reaction. I had to then look up online to see if that really was the big thing everyone had been talking about. I just don’t think I was impress that much by the package. The art style is great though, the characters are all super cute and have a good anime style, but that is more subjective to the user.

Image viewer of the girls being cute.

It does seem to be a fan favorite game, winning IGN’s fan favorite best PC game of 2017, for what little that’s worth. I just wanted and expected more from this title. Perhaps that’s the real issue with how I played it, I knew there was something about this game that was different. I expected to be rattled or shocked by something, if you played it before getting popular it must have come as a huge surprise to you.

It teases you with lewdness.

Final Score – 5.5

As it stands, I got the platinum, so I did all the things. I really don’t see any reason to ever play this game again or even recommend it to other players. Maybe just watch a YouTube video of it. Is this even a controversial opinion? I also don’t get shocked by a lot in entertainment. So perhaps if the creator of this game went like 10x harder I would have had a memorable reaction that I’d remember for the rest of my life. Instead, this is the game that people got shocked at because a girl/computer character inside a game killed herself and a sentient AI woman took over.

Ape Escape (PS1) – Review

Another classic PS1 game to play on my PlayStation 5. Oh how time flies. I have a lot of history with this game. I remember picking it up for PS1 when it came out back in May 1999 from my local Toy’s R Us. It was the first game to explicitly require you to use a DualShock controller. So not only did I have to buy this game, I had to get a controller with it just to play it. That’s a big ask for a kid with limited funds, but I was already sold on the possibilities this new controller could provid.

You have to see how crazy this scene is in motion, building move around, wobbling like they’re made of jelly.

What’s interesting about these times is that a full three years prior, Sega released their Saturn 3D controller to use with Nights into Dreams. That was a controller with one analogue stick, along with the traditional D-Pad, that would give you smoother control over the way your character would fly through the environments. Instead of a digital interface, like a keyboard, you got the smooth motion that only an analogue stick could provide. Sony just went to the next level and added another stick, forever changing the game. The history of console gaming has to give it up for the efforts of Sony and these developers for making it a requirement to play this game, it’s just sucks that the first person shooters of the time didn’t get the memo.

This is what I respect out of this game. I have to give it up for the fact that they were the first to go all in on this new standard of control. It’s a little harder to praise the rest of the game though. The new PS Plus subscription service allows you to play some of these old games on PS5, I’ve already played a few of the other PS1 classic games, but this title really highlights a main issue I have with these games. For context, the PS1 has some really weird graphical issues when you play them, polygons seem to be made out of Jell-O and textures warp left and right all the time. The texture warping doesn’t really bother me that much, it’s what 3D games on a PS1 look like, so I can overlook that (even though modern emulators have solved this problem). My main issue with the 3D games on PS1, and especially this one, is the way the PS1 handles vertex points. If you don’t know, a 3D object is made up of polygons, each triangle polygon is composed of three vertex points. The PS1 can only do integer translation of these vertex points, which means the hardware itself didn’t have support for floating point calculations. So what does that get us in the 3D games that came out? It means that vertices constantly snap as they move, it’s not gradual and can honestly be visually annoying and can cause headaches. I feel like this problem is exacerbated by the fact that we’re now playing these games at higher resolutions on 4K screens, the problem is just amplified to an insane degree. Modern emulators can solve these issues, but that feature is currently not supported on the emulator the PS5 uses at this time.

Ape Escape is almost hilarious to play today. As you go through a few stages, you start to realize just how small these levels are. You can catch all the monkeys and get the collectable coin(s) in about 5-10 minutes. The draw distance in the game is insanely short as well, with parts of the level fading into the skybox at about 50 feet from the character.

I ran through the whole game and got the platinum in this one as well, but I did use my trusty rewind feature. I would run up to monkeys and if they got away after a bad catch attempt, I would just rewind it and try again.

I wouldn’t say this is a great game in today’s landscape, especially considering the evolutionary leaps in controls and gameplay since this titles release. Even compared to Mario 64, which came out 3 years prior, the controls are no match to what Nintendo were already doing. The controls in this game are a little bit of a gimmick, the right stick is used to give directionality to your attacks, which makes the camera controls default to the left and right of the D-Pad. This feels horrible and actually made me change the controllers button mapping on the console level to swap the R2 and L2 for the left and right D-Pad. There wasn’t way to make this change in the game which was frustrating.

a cinematic scene without the draw fog.

Another one of those classic PS1 games that I am glad I went through and got the platinum but couldn’t see myself ever playing this again, perhaps in another 23 years or so. It feels like watching an old movie today, you have to understand the cultural context to when it was released to really appreciate it, and I appreciate this game for what it’s done. It really needed some quality of life improvements like better controls and the ability to map buttons differently. It would have also benefited heavily from modding the game to allow for floating point calculations, I really had a hard time towards the end of the game with the way the motion of the polygons were translating, it was honestly giving me a headache. I also did play this on a 77″ TV, which made the actual jumps between frames turn into inches of my screen. If you play this on a 13″ CRT monitor using VGA cables, I’m pretty positive those issues aren’t as noticeable.

The draw distance is funny.

Final Score – 6.8

Play it just to see and feel a little bit of the history of video games and to help understand where the industry evolved from. This is a landmark title that is a little rough around the edges by today’s standards. The story is basic as fuck, the graphics are hilarious, and the controls are frustrating until you adjust them on a console level, and then they’re just a bit better. It will be really interesting to see what the sequel did for the series though, so perhaps I’ll try that at some point. One more thing though, the main character Spike, sucks. I beat the game and can’t remember him having any sort of personality or even saying anything. I’m sure he must have, but this is not a mascot for Sony by any stretch of the imagination.

Big boss battle!
What until you see this in motion. The vertex points are popping all over.

I Collected ALL the Cars in Gran Turismo 7 and All I Got Was…

That’s right, I collected ALL the cars in Gran Turismo 7 and all I got was the pride in knowing I got all the cars without paying a penny!

Does that sound enticing to you? It shouldn’t.

How did I do this you may or may not ask?

Well, when the game came out, people were just talking so much shit about how it’s full of anti-consumer micro transactions that it kind of stirred something in me. For context, I beat the game, did all the books, got a majority of all the trophies, and didn’t spend a dime on in-game currency. You frankly don’t need to, that’s not really what this game is all about. If you think you need to spend money for this game, I don’t think you’ve actually played it and/or know what you’re talking about. By the time I rolled credits on the game I had a few million left in the bank and about 100 cars collected already. So what happened?

Full collection 433/433.

I grew up playing Gran Turismo on PlayStation 1. I had both GT1 and 2 for that console and my brother and I would play it constantly. I kept up with the series and bought every title released, although I did drop out of racing games and only played Sport a little bit, mostly because it came with my VR headset. I don’t consider myself a racing guy and really only stick to GT and Forza Horizon these days. So I really wasn’t sure about picking up this title, especially at the marked up 70USD price tag PS5 games are going for.

I did, however, have an idea about going for the platinum trophy in this game. Prior entries in the series have ridiculously hard platinum trophies that I would never even attempt to get. This one felt doable, except for the Le Mans trophy that requires you to buy or collect (but really buy) three legendary cars from the Hagerty dealer. These cars weren’t known at the time so people were just trying to take educated guesses until they figured it out. Looking into all this caused me to stumble on some threads about AFK credit farming in the game.

So after a little bit of reading, I decided to give this a shot. I thought it would be funny to earn money in this game while they’re charging real money to consumers to buy these credits. A little “fuck you” to the developers and people in charge at Sony that thought this was a good idea in a 70USD game. My method involved using PS Remote Play and a keyboard script that would automatically control my car and navigate through the menus to constantly play one stage over and over in a car that would win a race while riding against the railing. Silly and stupid, no doubt about it, but it works and I find that hilarious.

How many people max out the money without paying a dime?

You can see that I have all 433 cars (as of this writing that’s all the cars). Some of the harder cars to get would be the ones where you need to be invited by the dealer to buy. These invites were randomly awarded to players through the legitimately unfair roulette ticket system. Where you earn tickets of varying star ratings and then get to spin a roulette wheel for your reward. This system will 9/10 times give you the worst valued item as well, you don’t want to give the player too much money or it’ll break the economy. Polyphony Digital had some issues with this and allowed users to access all these invites for a short time, so that was prime opportunity for me to go in and scoop up all those cars, one problem done and dusted.

The next issue was the biggest, the Hagerty collection. A slowly rotating group of cars that can cost up to 20 million credits each. So as I slowly amassed my fortune, I would venture into the Hagerty collection to see if there was a new car for the day, scoop it up, and then go check the used car dealer for anything new as well. Then I would systematically go through the normal dealer, one by one, buying every car they had to offer. At first this was harder to do, the max amount of money allowed in your account was just 20 million, so you could quickly run out of money and not have anything left to buy a rare Hagerty car the next day.

Take it from me, I opened all these and got shit 98% of the time. Pointless.

When I wasn’t checking the daily deals available I would have my console running non-stop. I eventually moved it from my PS5 to my old PS4 Pro. Having the PlayStation console and computer running the remote software hard wired helped with the network connection and the hotkey software, but because I have a mesh network, sometimes doing intense internet related things on other devices would cause the connection to degrade, which would mess up the hotkey application. So it had to be monitored frequently, which was annoying. I eventually got the whole setup working well, earning millions of credits for me each day. I even took a trip around Japan and would remote into my computer from my iPad to check the progress. I could restart the farming or check out the new stock in the game through this setup, a little funky doing it all through an iPad, but I really wasn’t trying to take a laptop on this trip.

I eventually got it down to only needing one car, the Ferrari F40 ’92. I had missed it the first time it was available since I wasn’t farming cars yet. So I had to just wait on Hagerty to finally rotate through all the cars so it’d be available again. 2.6 million credits later and it was mine.

This car turned into my white whale. It was a lovely sight seeing it available, pretty cheap too!

The Aftermath

If you’d played GT7 you know you get a little message as you grow your collection. This happens when you hit certain milestones, like 100 and 200 cars. I was expecting some sort of fanfare for the person that actually got every car in the game, even all the ones they release each month for free, but nothing happened. No fanfare, congratulations, or anything. I think the real congratulations is that I did this without spending a dime of real world money.

So what are the stats you ask? Here we go.

Cars Bought – 363
Credits Spent on Cars – 424,588,607
Total Distance Driven – 116,943 Miles
Total Time Driven – 652 hours
Total Fuel Consumed – 80,432 liters
Average Fuel Consumed – 5.00 MPG
Total Credits Acquired – 469,586,047

If I were to spend real money to acquire those credits it would have cost me –
212 packs of 2 Million credits = 4,240 USD

I drove around the equator 4.7 times.
Which is about halfway to the moon.

Should other people do this? It really depends on how dedicated you are to actually completing this task. It became a part of my daily routine to have to check up on these systems and to jump into the game to check the in-game store for new stock of cars. Once I actually started, part of me couldn’t really stop either, I needed to just hit my goal of getting every car. I have a bit of OCD in me, so that helped with this method, while also being a fairly pointless endeavor in the grand scheme of things. The issue now is whether I have to continue collecting cars as they’re released. I still have a little over 40 Million credits just sitting there for new cars to come out. I also kind of stopped playing the game while this was all going on. I felt like I was wasting my time playing when it could be grinding currency for me in the background. When I first hit 100 Million, which is the new cap, I felt like I could just give it all a rest since I had bought the majority of the cars by then.

This process felt like a small way of saying “fuck you” to the people in charge of implementing these mechanics into triple A games from major developers. I would rather pay for a season pass or expansion pack once a year than see inflated currencies in my games. If you feel like in-game currency that can be bought with real money has zero effect in the way pricing or payouts are handled in the game you are absolutely wrong. However, you DO NOT have to use real currency to play and enjoy this game on a daily basis, I would actually recommend not to do this and to not grind currency like I did. I don’t get that mentality from people that truly love these games. This is a game that will get updated monthly for years to come, it’s meant to be slow played. So try to take your time and enjoy it. Save up for a car and really understand the way it drives, go for the ones you’re passionate about. Perhaps they need to add a test drive function so players can have a couple laps in different cars. I took a different route, which may hinder my long term enjoyment of this title, but I like to think I’ll still enjoy it for years to come. I do have those 50 online races to go through for my trophy still.

20 million for a car I’m probably never going to drive. Insane.

Yakuza Kiwami 2 – Welcome to the Hostess Club

Another day, another photo trip down the ol’ Yakuza lane. Today we have Yakuza Kiwami 2 to look through. This is the game where the hostess job really came into shape. The first image is of my main girl, Koyuki. She’s just the best and I challenge anyone out there to challenge the throne!

She would get all my money.
They really got down character models and faces. These characters are just on point.
This guy, trying to give all the sass. Just don’t look at what’s going on in the background.
There goes all my money!
Leaving you with my girl Koyuki.

While this was another great game in the franchise, and the story was great. The one thing I really do remember about this title is the hostess club. I really wanted to customize my girl and get her all maxed out and it shows. Such a great Japanese style game and I love it more for being true to itself.

Yakuza 0 – Back to the Beginning

While I’m looking down the barrel of a new Yakuza game to sink my teeth into. How about I keep exploring some of the older games through photos stored on my console? Sounds good to me. So here goes the prequel game, Yakuza 0. While I played a bit of Yakuza 1 and 2 on the Playstation 2 way back in the day, I didn’t really get into the series or fall in love with it until I played this game.

Yes, it’s a Yakuza game, but I just want to run a business.
Beat the shit out of people and money falls out of them, motivation enough it seems.
Such a striking young lad Kiryu was. Those side burns were on point too.
A young Goro ready to beat people up.
In Yakuza 0, you can make it rain anywhere you want.
And finally, the naughty room with a box of tissues on the side, wonder what those are for.

I love this game and I love the series. A younger me would have wanted this team to continue on making Shenmue games, I would have never of thought that they were going to follow their own vision and surpass the inspiration for the series. It’s one of the best stories and soap operas ever told in gaming.

Resident Evil Village – Review

I played this game a couple months ago and I’m just trying to get down some of my thoughts on the game before they leave my frail mind.

I kind of love the direction these Resident Evil games and remakes have been going lately. I just love the length of the titles. I like how the first time you play the game it takes X amount of hours, but you can get trophies for playing them over and over with different win conditions. It kind of unlocks a meta to the game that I’m not typically privy to. I’ve talked about this before, but the almost speedrun quality to the game really becomes apparent and it’s actually something that draws me into the game more.

The first time you play RE8, the story and setting really draw you into the world. It’s a continuation of the events from REVII and you play as the same character. I really felt invested in my character and his progression through this small village and the people that inhabit it. I like the mystery and sense of discovery available to you as you explore. I loved the character progression and upgrading of weapons at the Duke.

I wont try to avoid spoilers since this game has been out for a while, and I’m saying right now that I may spoil some stuff down below.

The first thing you notice about this game if you play on the PS5 is just how fast the loading times are. It’s so great to jump into a save in two seconds. From a playability standpoint, that’s an amazing feature and one I want all games to have.

I also really like the combat and the feel of the weapons as you battle the creatures of the village. It just works really well. I guess I kind of lost a lot of my nitpicky thoughts on this title, but I have to say that I was really pleased with my experience playing it.

I don’t think that’s how a shirt is cut… Just saying.

I’ve become a huge fan of these recent RE releases, including the remakes. I love slowly going through my first playthrough and looking in every corner for pickups and secrets. Then immediately playing through the story again to get a few more achievements while cutting down my time to just a couple of hours. Then going for the next run where you don’t open your item box or some shit like that. I like the fact that you can cheese those runs by unlocking overpowered weapons and the ability to turn on infinite ammo. They make it fun, they allow you to feel like you’re getting one over on the developers and tricking the system.

Let me just say that the one thing I do remember about this game is the fucking Mercenaries mode. If you’re going for that Platinum trophy you know what I’m talking about. You have to beat all the levels at increasing difficulty while S ranking the stages. It’s one of those things that when you start making attempts you just think it’s an impossible task and that you’re just going to fail, which you will. You clear the first set of challenges and have to go up a level and say “fuck it”. I would just stop the game for the night and attempt it the next day. On the highest difficulty Mercenaries challenges, I would watch YouTube videos of routing and try to follow along with them. It was a challenge, one that I ultimately came to respect, but don’t wish to attempt again. I did have fun with it but it really did make me wonder if I should continue down the trophy path.

Final Review – 9.0

I’m just a huge fan of this series and the direction the team is going with these games. They have a game engine that feels great to play around in and it looks beautiful. I can’t wait for the inevitable remake of RE4. Do you think the women will get even bigger in the next game though?